The { 'Tao' of 'I' } is simply the { principle of CHANGE } and our observation here is that :
because { structured CHANGE } usually have a better chance of achieving the desired results .
The { ICG Game } , a game based on the 'I-CHING' and illustrating this principle, will be available shortly .
And the { ICG Game } also illustrates an interesting principle , namely :
( donger budong ) .
And this principle is briefly described as follows :
as per this diagram below :

We see here that the changes are clear , precise , & distinct .


The question here is whether the { quadrant/s as marked by the black-arrows } changed or not ?



The question here is , again , whether the { quadrant/s as marked by the black-arrows } changed or not ?

And we shall let the reader decide this one !
The best parallel I can think of , at this point , is :
That is to say :
And hence the principle of { ( CHANGE )-but-( NO-CHANGE ) } .
The key issue here , I think , is this :
we may encounter upon situations / structural-schemes that are out-of-the-ordinary :
And this shall require special attention and/or an improvised solution set .
More Thought from the reader ???